gaming sinds 1997

Marc Ecko’s Getting Up: Contents Under Pressure

The story’s “Get In, Get Up and Get Out” gameplay mechanic offers gamers an arsenal of swift sneak and street fighting abilities to GET IN restricted areas of New Radius and battle through the city’s rough streets; the dexterity and agility needed to scale any object, GET UP and place graffiti tags, spreading the message of rebellion; and the ingenuity to evade, escape and GET OUT.

As Marc Ecko’s Getting Up: Contents Under Pressure story unfolds, you’ll be given specific objectives to complete for a mission victory. These include graffiti-under-pressure scenarios, navigational challenges, stealth/sneak style missions, and fast-action battle sequences. You can also explore each level to discover a series of mini-games and challenges for additional hours of gameplay


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