gaming sinds 1997

Game: “Earth 2160”

Earth 2160

The game uses the latest Earth III engine. Storing objects in a format based on the mathematical model of Bezier-curves instead of polygons. Giving an as yet unseen level of detail, only limited by the hardware used. A native T&L rendering module supports per pixel shaders and bone calculation directly on advanced graphic cards. In […]

Lees Meer...